An Adapter is a design pattern used in software engineering to enable two incompatible interfaces to work together. It acts as a bridge, allowing components with differing interfaces to communicate. The Adapter pattern is essential in scenarios where existing classes must be integrated into new systems without modifying their source code. By using an Adapter, developers can create a compatible interface that the new system can work with, thus promoting code reuse and flexibility. This pattern is widely used in modern software design to enhance interoperability and to decouple systems from specific implementations.
What problem does the Adapter pattern solve?
The Adapter pattern solves the problem of incompatible interfaces by acting as a bridge, allowing components with different interfaces to communicate seamlessly.
How is the Adapter pattern implemented?
The Adapter pattern is implemented by creating an Adapter class that implements the target interface and translates calls to the adaptee class's methods.
Can you provide a real-world example of the Adapter pattern?
A real-world example is a power adapter that allows a device with a specific plug type to be connected to an outlet with a different socket type.